In which context
do you place your project and why?
There
are three contexts for the development of multimedia courseware on
the WWW.
1.
There is now little doubt that the World Wide Web is the most successful
educational tool to have appeared in a long time. It combines and
integrates text, audio and video with interaction amongst participants.
It can be used on a global scale and is platform independent. While
largely an asynchronous medium, it can be used also for synchronous
events. It is not surprising, therefore, that trainers, lecturers,
distance education providers and teaching institutions at all levels
are increasingly using the Web as a medium for delivery.
2.
The European Commission has made very considerable investment in the
development of educational multimedia. The Educational Multimedia
Task Force, set up on the initiative of Commissioners Edith Cresson
and Martin Bangemann of the European Commission, covers educational
and cultural products and services which can be accessed via television
sets or computers, whether or not connected to telematics networks,
used in the home, in educational and training institutions or at work,
and which offer a high level of interactivity. The challenge now is
to put this Multimedia on the Web.
3.
US Internet teaching sites, whether they be virtual universities,
or corporate virtual universities, or virtual universities of US conventional
universities, offer, in general, a basic WWW provision – often
little more than text and an email facility. They are, in general,
low in multimedia. This project brings together four of the EU’s
leading distance learning educational software developers and courses
on the Internet leaders, to meet this challenge and provide for VET
in the EU cutting edge products for web-based training.
Development
of skills and expertise in the didactic and technical solutions to
multimedia in web-based courseware can give VET in the EU competitive
advantage.