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multimedia coarseware on the world wide web

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  1. In which context do you place your project and why?

    There are three contexts for the development of multimedia courseware on the WWW.

    1. There is now little doubt that the World Wide Web is the most successful educational tool to have appeared in a long time. It combines and integrates text, audio and video with interaction amongst participants. It can be used on a global scale and is platform independent. While largely an asynchronous medium, it can be used also for synchronous events. It is not surprising, therefore, that trainers, lecturers, distance education providers and teaching institutions at all levels are increasingly using the Web as a medium for delivery.

    2. The European Commission has made very considerable investment in the development of educational multimedia. The Educational Multimedia Task Force, set up on the initiative of Commissioners Edith Cresson and Martin Bangemann of the European Commission, covers educational and cultural products and services which can be accessed via television sets or computers, whether or not connected to telematics networks, used in the home, in educational and training institutions or at work, and which offer a high level of interactivity. The challenge now is to put this Multimedia on the Web.

    3. US Internet teaching sites, whether they be virtual universities, or corporate virtual universities, or virtual universities of US conventional universities, offer, in general, a basic WWW provision – often little more than text and an email facility. They are, in general, low in multimedia. This project brings together four of the EU’s leading distance learning educational software developers and courses on the Internet leaders, to meet this challenge and provide for VET in the EU cutting edge products for web-based training.

    Development of skills and expertise in the didactic and technical solutions to multimedia in web-based courseware can give VET in the EU competitive advantage.

  2. What identified needs does the project respond to?

    It was not until the middle of 1995 that the possibility of Multimedia became viable over the WWW. Before this there was a major problem with bandwidth. The introduction of streaming lo-fi audio by RealNetworks in April 1995 was a major breakthrough with regard to the bandwidth problem. This creates an identified need for cost-effective and didactically effective solutions to the bandwidth problems of getting real courses to real students.


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Last update: 30/05/2001
Editor: Matthew Bond